Usate i barattoli di vernice per costruire una scala, mentre le mentine e la bevanda energetica per costruire un propulsore di energia. Put it outside where the guards patrol or if possible right in front of the Infirmary to ensure shorter lockdowns. Per questa fuga avrete bisogno di un cacciavite, mentine, una bevanda energetica gialla, tre barattoli di vernice e buone capacit di tirare cazzotti, per gli amici: di combattimento.
However, if the medics do bring the guard to Medbay, do not hold on to the cyan keycard or put it in your desk ( dogs can find the real keycard). Just like with a normal Key, you need to put the keycard back into the Guard's inventory after the mold is made, to avoid a Lockdown.
#THE ESCAPISTS 2 KAPOW CAMP HOW TO#
To make a Fake Keycard, first make a Keycard Mould. The Escapists 2 KAPOW Camp Prison Guide By Editorial Team In this The Escapists 2 KAPOW Camp Prison Guide, we will guide you on how to escape from the K.A.P.O.W. In most maps, the person who’s talking in role call has the red key and the cyan keycard. They function as a normal Keycard, and must be used by the player(s), as a lost Keycard triggers a lockdown just like a lost Key. Unlike Plastic Keys, Fake Keycards do not have a durability and can be used infinitely. There are more than 2 Keycards in the game, but only the red and cyan ones can be found.įake Keycards are crafted. Keycards can be found (not always) in specific guard's inventory, like the keys. When using a keycard, you must make a Keycard Mould (for crafting a Fake Keycard, see below) and then put the original card back into the guard's inventory to avoid the lockdown (and resulting trip to Solitary) that will be caused when the knocked out guard awakes without the keycard. Most of those doors lead to escape methods that can only be accomplished in multiplayer modes (such as " Take Out The Trash" or " Glide To Victory"), while others lead to areas containing resources for those escapes. Now, quickly return the original key back into the guard’s pockets before they wake up. This will create a Key Mold of that specific guard key.
In the Crafting menu, put the Wad of Putty and the Guard Key in the crafting slots and press Craft. The Keycards are used to open certain doors that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer - while first player holds the keycard on the keycard lock, second goes in and presses the button that opens the door, and then all other players can come in. Knock them out, then quickly search their pockets for their key.